Games

Beginner Blender Tutorial To Help You Get Started!

Written by Abrar Zubair · 4 min read >

There are many Blender tutorial videos on the internet today. This one is different. GEARS in BLENDER for BEGINNERS is a Blender tutorial that is designed to help the complete beginner get started using Blender 3D.

This tutorial covers the very basics of Blender and 3D modeling. You will learn how to navigate the 3D view, how to add objects, how to edit them, and how to apply materials and textures. This tutorial is also a great Blender intro for those who are new to 3D modeling and animation.

1. Introduction to Blender
2. What is Blender?
3. The Benefits of Blender
4. Getting Started with Blender
5. The Interface

1. Introduction to Blender
Blender is a 3D computer graphics software that is free and open-source. It is widely used for animated films, visual effects, art, 3D printed models, interactive 3D applications, and video games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing.

Although it is primarily used as a 3D computer graphics software, Blender has some 2D features as well. It can be used for 2D image compositing and video editing, as well as for 2D rigging and 2D animation.

Blender is available for Windows, macOS, and Linux. It is also available as a portable application and can be run from a USB drive.

2. What is Blender?
Blender is a 3D animation and rendering program. It is also used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, particle simulations, soft body simulations, hard body simulations, fluid simulations, hair simulations, fur simulations, cloth simulations, and rendering.

Blender is used by professional animators and artists. Some well-known films that have been made using Blender include Big Buck Bunny, Sintel, and Elephants Dream. Blender is also used for creating visual effects for movies and games.

3. The Benefits of Blender
When it comes to learning 3D modeling and animation, Blender is a popular choice for many beginners. Here are some reasons why blender tutorial is a great program to start with.

Blender is free and open source. This means that anyone can download and use the software without having to pay for it. This is a great benefit for anyone starting out in 3D modeling and animation because it means you don’t have to invest any money in order to get started.

Blender is also very versatile. It can be used for a wide range of tasks, including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. This means that you can use Blender to create just about anything you can imagine.

Blender is also constantly being updated with new features and improvements. Because it is open source, anyone can contribute to the development of Blender. This means that the software is always improving and growing, which is great for users who want to stay on the cutting edge of 3D technology.

Finally, Blender has a great community of users and developers who are always willing to help beginners get started. There are many online resources, such as tutorials and forums, where you can find help and advice from more experienced users. This is a great way to learn the ropes and get started with Blender.

4. Getting Started with Blender
Now that you have decided to take the plunge into 3D modeling, it’s time to choose your software. You may have heard of many different programs such as 3ds Max, Maya, Cinema 4D, and Modo, but for this beginner tutorial we will be using Blender. Blender is a 3D modeling program that is free to download and use. It is also cross-platform, so it will work on Windows, macOS, and Linux.

The first thing you need to do is download Blender from the official website. Once you have installed Blender, launch the program and you will be presented with the default startup screen. To create a new file, go to File > New. This will open up a new window where you can choose the file format, resolution, and frame rate. For this tutorial, we will be using the default file format, which is .blend.

Next, you will need to set up your workspace. By default, Blender will have four windows open: the 3D View, the Node Editor, the Outliner, and the Timeline. For this tutorial, we will only be using the 3D View. To do this, go to Window > Toggle Quad View and then close the Node Editor and Outliner windows.

Now, let’s take a look at the 3D View. This is where you will do most of your modeling. The 3D View is divided into four areas: the viewport, the toolbar, the buttons window, and the properties window. The viewport is where you will see your model. The toolbar contains all of the modeling tools. The buttons window contains all of the other options and settings for Blender. The properties window is where you can change the properties of your model, such as the location, rotation, and scale.

Now that you know the basics of the Blender interface, let’s move on to modeling our first object.

5. The Interface
Welcome to the Blender interface tutorial. In this section, we’ll be covering the various aspects of the Blender interface so that you can be comfortable working inside Blender.

The Blender interface is composed of several different areas, each of which serves a specific purpose. The main areas are the 3D View, the Node Editor, the Timeline, and the Outliner.

The 3D View is where you’ll be doing most of your work in Blender. This is where you’ll be able to see your 3D models and manipulate them.

The Node Editor is where you’ll be able to create and edit materials and textures for your 3D models.

The Timeline is where you’ll be able to animate your 3D models.

The Outliner is where you can see all the objects in your scene and manage them.

There are also other areas in the Blender interface, such as the Properties Editor and the Render Settings, but we won’t be covering those in this tutorial.

Now that you have an overview of the Blender interface, let’s take a more in-depth look at each of the main areas.

The 3D View is the central area of the Blender interface. This is where you’ll be able to see your 3D models and manipulate them. The 3D View is composed of several different views, such as the Top view, the Front view, and the Perspective view. You can switch between these views by pressing the 1, 2, and 3 keys on your keyboard.

The Node Editor is where you’ll be able to create and edit materials and textures for your 3D models. The Node Editor is divided into two areas: the Node Tree and the Node Properties.

The Node Tree is where you’ll be able to see all the nodes that make up a material or texture.

The Node Properties is where you can edit the properties of a node, such as its color or its texture.

The Timeline is where you’ll be able to animate your 3D models. The Timeline is divided into two areas: the Keyframes and the Dope Sheet.

The Keyframes is where you’ll be able to create and edit keyframes for your animations.

The Dope Sheet is where you can see all the keyframes for your animations in one place. This is useful for checking that your animations are on track.

The Outliner is where you can see all the objects in your scene and manage them. The Outliner is divided into two areas: the Scene Graph and the Hierarchy.

The Scene Graph is where you can see all the objects in your scene and their relationships to each other.

The Hierarchy is where you can manage the hierarchy of your objects. This is useful for organizing your scene.

Now that you’re familiar with the Blender interface, you’re ready to start working in Blender!

If you’re ready to start learning how to use a Blender, this beginner tutorial is the perfect place to start. You’ll learn the basics of how to navigate the Blender interface, how to use the various tools, and how to create your first 3D model. By the end of this tutorial, you’ll have a good understanding of the basics of Blender and be ready to start creating your own 3D models.